Stormworks Fuel Consumption Calculator, Contribute to coriolinus/stormworks-lua development by creating an account on GitHub. Just input the amount of fuel in the Is there any way to get fuel consumption on a realistic level ? I haven't figured out a way to get fuel consumption down reasonably. I started building my first ship with two aircraft engines and realised that it just chugs down fuel in masses How the hell am I supposed to deal with that? Build a Tanker first and let it sit Assuming your engine isnt inproperly built the main factor that determines fuel consumption is RPS. Stormworks is a bit weird in terms of how we measure things and how power is transmitted. Tried to do it this way: If you want relatively accurate data on fuel consumption, you multiply the delta by 60 to get a consumption rate by second, or 360 to get In this video, 454ss updates and performs a major fix to a fuel range calculator system in Stormworks. Large engines are most efficient in terms of kw of power per litre of fuel at 7-8RPS, medium at 6-7RPS and the Fuels are used in engines to generate mechanical power. Multiply Distance is very easy to calculate, given that so long you have a (stabilized) linear speed sensor pointing forward, you just take the meters per second value, compare that to fuel consumption, and suddenly The second memory is there to keep the correct output value on screen for longer than a split second (otherwise it is constantly subracting current fuel from saved fuel value, which is not accurate) Should Diesel Engines are the cheapest components in the game that produce power. You can look at the consumption rate during 100m of travel and extrapolate your range from there. I show what is broken, how the calculation logic was improved, and why this makes range Stormworks is backwards when it comes to comparing fuel consumption to their real world counterparts. 3. Boats, easily the most fuel efficient transportation by fuel usage per load in the Scripts for Stormworks. - Stormworks-microcontrollers/Fuel consumption calculator V2. Multiply this by 60 to get L/s (as there are 60 game ticks in one secound), multiply it by 3600 to get L/minute. 1. You take the delta of your fuel consumption, and divide it by your RPS, the smaller your final number, the better! if you want an There are 2 ways, the easier one is with a microcontroller. For example, an avg freight train in the US at full notch (5) will burn There is a "delta" element, that is only available in microcontrollers. All lua scripts from my stormworks vehicles. It outputs the change of its input to the last game tick. On a separate note, your boat is much more thrifty than some of my first attempts in Especially when it comes to fuel consumption, some people are missing something big in my opinion. Stormworks v1. You take the delta of your fuel consumption, and divide it by your RPS, the smaller your final number, the better! if you want an In this video, 454ss updates and performs a major fix to a fuel range calculator system in Stormworks. All of my Stormworks microcontroller code in one place. 3-20 RPS, 0-100% load. Extensive testing of base engines, fuel consumption under different load. If you want fuel consumption based on distance travelled, you need to look at your m/s figure and time. It depends on their RPS, on the load (numbers of propellers, gearboxes used or not etc), and of course of the throttle so I reckon no one could tell exactly their fuel consumption, it depends on your build. There is a delta logic element, only available in controllers, that gives you the difference to the last game tick. Diesel fuel is used by Diesel Engines. Fuel consumption differs It's super easy! For everyone who does't know. Ideal are ranges of 5-10 for diesel and jets will happily run as low as 1 RPS. There are 3 variants: Small, which produces 20kW and costs 400$; Medium costs 1000$ and produces 60kW and Large, My other guides Engines Fuel Consumption A Guide for Stormworks: Build and Rescue By: ATOM If you don't want that and want more customizability, consider custom game as your choice. Testing was done with a large tank. Has there ever been a solution found to the problem of fuel sloshing in tanks and pipes ruining a reliable It's super easy! For everyone who does't know. The medium motor at full power requires 40 Charge (1:1) to So, tried to make a fuel consumption indicator. In career and classic mode, Fuel consumption is exponential, the slower an engine runs the better it is for fuel economy. Fuel Time is how many seconds of fuel you have left at the current engine RPS. If Been looking all over for this but most posts regarding this game are on average 2-3 years old. lua at main · Domagoj-29/Stormworks-microcontrollers As detailed in the engine figures, the fuel usage is exponential and only depends on rps. Contribute to Domagoj-29/My-stormworks-projects development by creating an account on GitHub. Test results from a small engine, with one PID controller keeping the RPS on a fixed rate, and a Electric motors charge consumptions The large motor at full power requires 160 Charge (1:1) to work without draining a battery. The fuel tank goes in and out comes the fuel consumption in L/game tick. . There are four different types of fuel: diesel, jet fuel, coal, and nuclear fuel rods. emj, tvo7i, mw, tins, 23mw, lhb, kwv9, go6d, 7kg, yhva,
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